![]() ![]() Merge by Distance can be used to merge multiple vertices into one that is in close proximity to one another. Fill Holes will fill any open boundary edge loops. Degenerate Dissolve will dissolve zero-length edges and zero area faces. Delete Loose will delete any vertex without an edge. Here you can find different options to clean up your mesh. Select your mesh and go to Edit mode, then select all vertices using A, then Mesh > Clean Up. Select the objects you want to merge and use CTRL+J to merge them into one object.Ĭlean up your mesh by deleting loose or overlapping vertices. ![]() Before you export your model:Ĭombine multiple objects to one if applicable. You will learn about resolving common issues in your model and how to correctly export your model to Unity. To solve such issues, there are some steps that need to be taken before you can export your model to unity. The model can have an incorrect orientation or maybe it is displayed differently after export or your teammates find the model difficult to use because of incorrect pivot position. When exporting your models from blender to unity, many problems can arise. ![]()
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